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Maps
The preset seas and how far you can see on each.
The seas
A sea sets the light, how far you can see, and whether there are islands to hide behind. Where sight is short, radar is what finds the enemy first; see Sensors and visibility.
| Sea | Conditions | Sight | Private rooms |
|---|---|---|---|
| Sunny Sea | Clear open water | Unlimited | Yes |
| Evening Sea | Low sun and warm light | Unlimited | Yes |
| Morning Sea | Cool light from the east | Unlimited | Yes |
| Night Sea | Short visual range | 650 m | Yes |
| Islands | Three islands and sheltered approaches | Unlimited | Yes |
| Random Islands | Seeded island channels | Unlimited | Yes |
| Foggy Sea | Dense fog and short visual range | 400 m | No |
Each mission is fought on a fixed sea, shown in Missions. A private room draws one of the seas marked Yes, unless its owner generates or designs a map.